
How do you draw text in DirectX 12? - Stack Overflow
Apr 4, 2016 · 8 This is a follow-up question of How do you draw text in DirectX 11? In Direct3D-12, things got much more complex and since it's new I couldn't find any suitable libraries online. I'm …
How to Render To Texture in DirectX12 & C++? What is the process?
May 15, 2021 · The biggest thing to know about DirectX 12 is that it makes the application (i.e. the programmer) responsible for many aspects that were handled by the Direct3D 11 Runtime: …
UWP Hardware Video Decoding - DirectX12 vs Media Foundation
Nov 10, 2020 · Unfortunately if Media Foundation is notoriously known for poor documentation and hard-to-start development, Direct3D 12 video decoding has zero information and you will have to enjoy a …
Is there a way to host a DirectX12 application inside a WPF window?
DirectX 12 has the potential for better CPU-side performance, but it requires a significant engineering effort to get there. The GPU features are identical for both DX11 and DX12 if you require Direct3D …
New to Direct3D programming: 11 vs 12 - Stack Overflow
Nov 29, 2015 · The Direct3D 12 material is a bit thin, mainly consisting of the content on the DirectX-Graphics-Samples GitHub repo. I'm currently working on adding DirectX 12 support to DirectX Tool …
Creating a texture from a image in DX 12 VC++ - Stack Overflow
Dec 30, 2015 · D3DX9, D3DX10, and D3DX11 are support utilities, not core parts of Direct3D, and in any case are deprecated per MSDN. DirectX Tool Kit has a DDS and WIC-based image texture …
directx 12 - What is the D3D12 equivalent of D3D11 CreateTexture2D ...
Feb 23, 2016 · The basics of Direct3D 12 texture upload is demonstrated in the D3D12HelloTexture sample on the DirectX-Graphics-Samples GitHub repro. ComPtr<ID3D12Resource> …
How to synchronize CPU and GPU using fence in DirectX / Direct3D 12?
Oct 24, 2019 · I'm beginning learning Direct3D 12 and having difficulty in understanding CPU-GPU synchronization. As far as I understand, fence (ID3D12Fence) is no more than a UINT64(unsigned …
directx 12 - Why d3dx is deprecated? - Stack Overflow
Direct3D 11 is a strict super-set of Direct3D 10, is supported by the same versions of Windows, and the Feature Level mechanism means Direct3D 11 works on more hardware than Direct3D 10 ever did. …
Does fullscreen deliver more fps than windowed mode in a Direct3D 12 ...
Feb 10, 2021 · The story of "fullscreen" for Direct3D is a complex one, and from the other comments/answers in this thread continues be a confused one. For DirectX 12 on Windows 10, there …