I've gone through a number of tutorials and want to get some actual experience with modeling. But, I don't know where to go to get good reference images for modeling with front/sides views.
I am working on a project that's a bathroom, it's supposed to fit real world scale, the size of the bathroom should be 2,50х1,5 and the height 2,2. How am I supposed to use these numbers in Blender...
I can recommend Blender for modeling objects to which you already know their design and parameters and you are sure the shape is mostly final (like modeling your living room or a part that broke and you need to 3D print it). Good for organic modeling through sculpting too. Blender is an app designed for animation studios and entertainment industry.
How to find all hotkeys In Blender, press ⎈ Ctrl ⎇ Alt U to open up the settings menu. Locate the Input rider and go to the 3d View section. The operations and hotkey for modeling will be found under Object Mode and Mesh. How to find a specific hotkey Open up the menu and locate the desired operation, the hotkey is written to the right of it.
It's my first time to use blender. I've been looking for youtube tutorials and other use modeling, others are sculpting. I don't know what to use. Modeling seems more precise and more accurate but sculpting seems easier than modeling.
The main reason to prefer a T-pose is exactly what you've experienced: the arms are more or less aligned with world axes. For some styles of modelling, that can be easier. (But for a lot of styles of modelling, it doesn't matter whatsoever. If you sculpt and retopo, you're not modelling by extruding loops out in various axes. And even if you're box modelling, working at an angle to world axes ...
For export, n-gons can be bad. Not everything supports n-gons, and some formats don't like them. Typically, the exporter will automatically convert them, but this isn't always the case. In addition, exporters may not always be aware of manifold issues when they're exporting n-gons, which can lead to issues for 3d printing but even for digital use.
I need the easiest method to fill these holes. I tried using Ctrl+F, but when I export the model for 3D printing, the slicer doesn’t recognize the edit.